As any major awards ceremony draws close, there’s always a clamor to include of new categories to acknowledge unsung work and satisfy the passions of followers who have specialized interests.
A fellow writer has already made supporting a scary games classification. It would be amazing. Equally deserving are board games, representing someone's personal cause. Yet I need to apologize in advance when I prioritize since similar to blinkered fanatics, there's a strong justification supporting my request remains most pressing above others. The demand is this: It's essential to create a category for puzzle games.
Organizing Gaming Categories
Organizing artistic expressions defies precise measurement; it’s very subjective, and inevitably start arguments and end in fuzzy definitions. It's understandable that film award organizations avoid this approach. But it is an essential concession for the industry of video games, that demonstrate such variety they hardly constitute one unified medium.
To recognize the complete range of gaming accomplishments to receive acknowledgment, and to ensure all game types to compete fairly, classification by type becomes crucial.
Existing Game Classification System
The major gaming awards presently include classifications covering Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these six categories effectively encompass many game types, and you can find room for most games within them.
Not so for logic-based experiences. There’s simply nowhere to put them. Think about these outstanding current releases, showing diverse approaches: structural challenges from a specific release, intense tile-matching of another game, thought-provoking social scenarios from additional release. What category would fit them among existing types? Simply put, no category fits.
Acknowledgment Issues
Numerous examples exist excellent brain-teasers published annually lacking appropriate categories at major award shows, if they accidentally match award groups including Handheld titles, Virtual reality experiences, or the extremely competitive small studio competitions.
- One classic puzzle game wasn’t nominated in any category during that awards season
- Another imaginative release was excluded that year
- A beloved organization game got ignored that year
- Just some puzzle games scraped into small studio or handheld classifications
Importance of Logic Titles
Frequently they represent compact experiences, yet the craft behind logic titles carries substantial weight. Well-known matching games count as the most-played games in the world and have been for an extended period.
The famous puzzle experience competes with famous sandbox experiences competing to become best-selling game of all time; it’s also in the running as greatest title ever. Logic titles represent cornerstones for gaming as medium, while interacting across multiple categories.
Recommendation and Reasoning
Puzzle games wouldn’t have such difficulty. One could readily select five nominees engaging, different, qualified experiences annually without trouble — or rather, with difficulty, because you’d have to leave many worthy titles.
Restating the point, these include experiences that otherwise have no home during prominent ceremonies. Brain-teaser creators function at the challenging frontier game development, developing some of most fundamental forms of the video game form. Comparable to film action specialists, they warrant appreciation. Let’s not keep them waiting 35 years.