Zack Fair Proves How Magic: The Gathering's Universes Beyond Are Capable of Telling Meaningful Narratives.
A major aspect of the appeal within the Final Fantasy crossover collection for *Magic: The Gathering* comes from the fashion countless cards depict familiar tales. Cards like the Tidus, Blitzball Star card, which offers a portrait of the hero at the beginning of *Final Fantasy 10*: a wildly famous sports star whose key technique is a specialized shot that takes a defender out of the way. The abilities represent this in nuanced ways. These kinds of narrative is found in the entire Final Fantasy offering, and not all lighthearted tales. Some act as heartbreaking reminders of sad moments fans remember vividly years after.
"Moving narratives are a key part of the Final Fantasy franchise," wrote a lead game designer involved with the project. "They created some broad guidelines, but ultimately, it was mostly on a card-by-card level."
While the Zack Fair card isn't a top-tier card, it stands as one of the collection's most clever examples of storytelling via mechanics. It artfully echoes one of *Final Fantasy 7*'s most important dramatic moments brilliantly, all while leveraging some of the product's central mechanics. And while it doesn't spoil anything, those who know the story will instantly understand the significance within it.
How It Works: A Narrative in Play
At a cost of one white mana (the alignment of heroes) in this set, Zack Fair enters with a starting stat line of 0/1 but comes into play with a +1/+1 token. By spending one generic mana, you can destroy the card to grant another ally you control protection from destruction and transfer all of Zack’s bonuses, plus an gear, onto that other creature.
This card depicts a scene FF fans are all too know well, a moment that has been revisited multiple times — in the first *FF7*, *Crisis Core*, and even alternate-timeline iterations in *FF7 Remake*. And yet it lands powerfully here, conveyed solely through gameplay mechanics. Zack makes the ultimate sacrifice to save Cloud, who then picks up the Buster Sword as his own.
A Spoiler for the Scene
Some necessary context, and here is your *FF7* warning: Prior to the main events of the game, Zack and Cloud are gravely wounded after a confrontation with Sephiroth. After years of experimentation, the duo get away. The entire time, Cloud is barely conscious, but Zack ensures to take care of his companion. They eventually make it the edge outside Midgar before Zack is gunned down by troops. Presumed dead, Cloud then takes up Zack’s Buster Sword and assumes the persona of a first-class SOLDIER, leading directly into the start of *FF7*.
Playing Out the Legacy on the Tabletop
In a game, the abilities effectively let you reenact this iconic sequence. The Buster Sword is featured as a powerful piece of armament in the collection that costs three mana and grants the equipped creature +3/+2. Thus, with an investment of six mana, you can transform Zack into a respectable 4/6 with the Buster Sword wielded.
The Cloud Strife card also has intentional synergy with the Buster Sword, enabling you to search your deck for an weapon card. In combination, these three cards function in this way: You cast Zack, and he gains the +1/+1 counter. Then you play Cloud to retrieve the Buster Sword from your deck. Then you cast and attach it to Zack.
Owing to the manner Zack’s sacrifice ability is designed, you can potentially use it during combat, meaning you can “block” an assault and activate it to negate the attack entirely. Therefore, you can do this at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a powerful 6/4 that, each time he deals combat damage a player, lets you gain card advantage and cast two spells for free. This is precisely the kind of experience alluded to when discussing “flavorful design” — not explaining the scene, but letting the mechanics trigger the recollection.
More Than the Central Synergy
However, the flavor here is incredibly rich, and it goes further than just these cards. The Jenova, Ancient Calamity is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which also becomes a Mutant. This in a way suggests that Zack’s starting +1/+1 token is, figuratively, the SOLDIER enhancement he underwent, which included modification with Jenova cells. This is a tiny connection, but one that implicitly links the whole SOLDIER program to the +1/+1 counter mechanic in the expansion.
This design avoids showing his end, or Cloud’s trauma, or the rain-soaked location where it happens. It does not need to. *Magic* lets you reenact the passing yourself. You make the sacrifice. You pass the weapon on. And for a brief second, while engaged in a card battle, you are reminded of why *Final Fantasy 7* continues to be the most impactful game in the franchise for many fans.